Game Rules
Master the art of Farkle dice
Objective
Be the first to reach the target score (1500 or 4000 points) by rolling scoring combinations.
Turn Flow
- Roll all 6 dice
- Select one or more scoring combinations
- Choose: Bank points OR Roll remaining dice for more
- If you roll and get no scoring combinations, you BUST and lose all turn points
Scoring Combinations
| Combination | Dice | Points |
|---|---|---|
| Single 1 | 1 | 100 |
| Single 5 | 5 | 50 |
| Three 1s | 1,1,1 | 1000 |
| Three 2s | 2,2,2 | 200 |
| Three 3s | 3,3,3 | 300 |
| Three 4s | 4,4,4 | 400 |
| Three 5s | 5,5,5 | 500 |
| Three 6s | 6,6,6 | 600 |
| Four of a kind | Any | Triple x2 |
| Five of a kind | Any | Triple x4 |
| Six of a kind | Any | Triple x8 |
| Small Straight | 1-2-3-4-5 | 500 |
| Large Straight | 2-3-4-5-6 | 750 |
| Full Straight | 1-2-3-4-5-6 | 1500 |
Special Rules
- If you use all 6 dice in one turn, you can roll all 6 again and continue scoring
- You must select at least one scoring die after each roll
- You can bank your points at any time to add them to your total score
Strategy Tips
- Prioritize three 1s (1000 pts) when possible
- Don't get greedy - bank points when you have 400+ in a turn
- Single 1s and 5s are valuable for continuing your turn
- Watch your opponent's score - be more aggressive if behind